Arnold 2.5.0 plugin for Cinema 4d R20
This section includes the Arnold plugin version 2.5.0 for Cinema 4d R20 software, which is available on the site for download. With the help of this plugin, you can get great renderings of your environment.
Arnold 2.5.0 Plugin For Cinema 4d R20
Overview of Arnold for Cinema 4D Benefits
It also supports both animation and single-frame distributed rendering in Team Render, allowing all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high-quality smoke, fire, and particle effects with fully interactive feedback.
Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers worldwide, including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image, and Rising Sun Pictures.
Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for feature-length CGI animation and big budget visual effects while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements, and greatly enhancing interactivity for lighting artists.
Overview of Arnold for Cinema 4D Features
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
Technical Details and System Requirements
- Compatible with Cinema 4D R16, R17, and R18 (all products except Lite)
- Windows 7 and later
- Mac OS X 10.8 and later
- No GPU or graphics card requirements
- CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
Integrate and customize your pipeline
Easily integrate Arnold with all the top 3D digital content creation tools, get the scalability and customization of an open and extensible architecture, and create custom shaders.
Bird of prey, rendered in Arnold. Image courtesy of Roberto Digiglio.
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