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FBX To AE Pro 1.0.4 Plugin For After Effect

FBX to AE Pro 1.0.4 plug-in to insert Maya 3D camera with FBX extension in After Effects

 

This section includes the FBX to AE Pro plugin version 1.0.4 for Aftereffect software, which is available on the site for download. With the help of this plugin, you can import the 3D camera that you made in Maya with the FBX extension into the Aftereffect software.

FBX To AE Pro 1.0.4 Plugin For After Effect

Import Tutorial

Import and export one or more 3D animated cameras, reference solids and nulls from and to After Effects composition. Now supports OS X and Windows.

Features

Import

  • Create a new Composition with the correct size and fps of camera rendering
  • 3D animated standard camera free and target (at the moment Physical Camera is not supported)
  • Animated Plane with 4 vertices
  • Animated Complex meshes as Null Layer
  • Animated Dummy and Locator
  • Parent Child linkings are supported (known issues for Maya linkings)

Export

  • 3D animated camera free and target
  • 3D animated Solid Layer as 4 vertices planes
  • 3D animated Null Layer as Dummy/Locator
  • Parent Child linkings are supported

Compatibility

  • Microsoft Windows
  • OS X
  • Adobe After Effects ( CC 2014, CC 2015, CC 2017, CC 2018, CC 2019 )

Tested FBX compatibility

Should work with any FBX file however we have officially tested FBX files from these hosts:

  • Autodesk 3ds Max ( 2012, 2013, 2014, 2015, 2016, 2018, 2019 )
  • Autodesk Maya ( 2016, could be also compatible with old versions )

Installation guide

  • Read internal package documentation
  • If you need, delete older versions

Quick start guide

Import

  1. Use FBX Export panel to export 3D cameras. Plans made of only 4 vertices are imported as solid layers with same dimensions and more complex meshes are imported as 3D null layers
  2. In order to export animations (3D cameras, plans and meshes) select bake animations with sampling of all parameters (Resample all)
    If you export not animated objects remember to set a general key if it is linked to another object
  3. At this moment the FBX file is ready !
  4. Open After Effects and, from menu item Import – File,  choose “FBXtoAE_Pro” format and select your FBX file
  5. This action will create a composition (“FBX_comp_filename“) with the correct size of camera rendering, solids and null layers
  6. Enjoy !

Export

  1. Select Composition of interest and choose File – Export – AEtoFBX_Pro
  2. Select 3ds Max or Maya and Export
  3. Before to import FBX remember to set the corresponding fps for the timeline into 3D application

Important Notes

  • Importing from Autodesk Maya remember to set film aspect ratio (FAR) same as aspect ratio rendering.
    (eg. If your rendering dimensions are 1920×1080 set FAR camera to 1.778)
  • Imported plans from fbx could be result in solid layer with the height and width exchanged between them.
    This bug will be fixed as soon as possible but you can easly fix changing width and height in solid layer configuration.
  • For 3ds Max users remember to select camera and target in order to export them together.
  • Rotation and Orientation for Camera target in After Effects must be left to “0” to export.
  • Remember to export parent objects if you plan to export its children
  • Follow the video tutorial to understand some important steps for the proper functioning.

 

 

 

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System Requirement For adobe after effects

 

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