Newton 4 For After Effect
Newton 4 plug-in to perform dynamic operations for 2D objects in After Effects
Unleash realistic physics in After Effects with Newton4, transforming 2D layers into authentic simulations of real-world objects.
The Newton 4 plugin can bring physics to a realistic way in After Effects software. You can use this plugin to create 2D composite layers, like solid objects collaborating with each other, like the real world. It also shows you many ways to control the shape profile, which includes type, density, friction, moisture, and velocity. You can also change universal properties, such as gravity. In addition, the Newton 4 allows you to create realistic joints between objects. So you can make a complex move. When you complete your simulation, the animation will be reconstructed using the standard keys.
Main Features of Newton 4
Plugin – With Newton 3, the 2D layers in After Effects act like solid objects
– Support masks, text and shape layer
– collision and cross-collision, friction, record, gravity, etc.
– 6 types of objects (static, dynamic, kinematic, AEmatic, off and dead)
– 6 types of joints (spacebar, axle, piston, spring, wheel and spot), so you can connect to objects as you want.
– Magnetizing
and Repelling Objects – Almost any physical feature can be animated with keyframes.
– Clean, organized, and easy-to-use user interface
– Quick preview, and quick export to keyframes
THE 2D PHYSICS ENGINE FOR ADOBE AFTER EFFECTS
Unleash realistic physics in After Effects with Newton4, transforming 2D layers into authentic simulations of real-world objects.
Fine-tune object dynamics—density, friction, bounce, and more—and adjust global forces like gravity for comprehensive control.
Featuring an extensive suite of systems including customizable joints, Waterlike buoyancy, Triggermatic interactions, Teleportation, and more.
Newton4 enables you to construct intricate rigs that respond with lifelike accuracy, all while maintaining the flexibility of editable keyframes for post-simulation tweaks.
Newton only creates keyframes!
Key Features
Transform 2D layers into solid objects with comprehensive physics properties
7 object types + 7 joint types for rigging precise and complex simulations
Simulate advanced scenes with built-in support for buoyancy, magnetism, triggered animations, teleportation, and more.
Compatible with masks, text, and shape layers for versatile application
Browse and preview over multiple sample projects to get started
Samples Browser new!
The Samples Browser provides a gateway to test scenes showcasing Newton’s incredible features.
Unlock the full potential of Newton4 with the Samples Browser, offering a curated selection of demo scenes.
These ready-to-use templates are perfect for learning advanced techniques or jumpstarting your project with pre-configured effects.
Joints
Connect your layers using joints.
Newton4 simplifies the process, making it straightforward.
There are various joint types like Distance, Pivot, Piston, Spring, Wheel, Blob and Weld new! , each serving a specific purpose.
Use these joints to connect two or more layers, or get creative by combining different joint types for advanced setups and simulations
Weld Joint new! : Bonds two bodies together with an option for controlled flexibility, acting on relative rotation.Distance Joint: Maintains a fixed distance between two points on different layers, adjustable for elasticity.
Piston Joint: Enables relative translation along a specified axis, restricting rotation. Motor-driven for controlled motion.
Pivot Joint: Forces two bodies to share a common anchor point, regulating relative rotation within a defined range.
Spring Joint: Constrains two layers as if connected by a spring, influencing their movement.
Wheel Joint: Combines features of piston and pivot joints, suitable for attaching wheels to vehicles. Includes suspension and a motor.
Blob Joint: Enforces a constant volume (or area in 2D) within a group of layers, utilizing internal soft distance joints.TUTORIAL : Everything you need to know about joints
Animate
The Keyframes panel lets you animate physical properties in a playful way.
Animate with Precision: Control nearly any physical property for dynamic effects, from gravity-driven movements to intricate collisions.
Interpolation Styles: Choose from five unique keyframe interpolation styles to craft the exact motion you envision.
Looping Animations new! : Keep your animations flowing with new looping capabilities for continuous action.
Graph Preview: Utilize the graph preview for meticulous adjustments, ensuring your animations move exactly as planned.
Waterlike new!
Make your objects float and groove!
Unlock new dimensions in animation with the Waterlike feature, simulating the effect of objects interacting with a liquid medium.
Use it to create drag effects, where objects slow down as if moving through water, or to craft invisible, interactive barriers that objects can detect and respond to.TUTORIAL : Everything you need to know about WATERLIKE
Triggers new!
Elevate your animations to the next level with the power of Triggermatic.
Enhance your animations with ‘Triggermatic’—a dynamic feature where objects activate animations upon collision.
Any object can serve as a trigger, even the animated object itself, offering creative ways to start motion sequences.
Plus, with versatile looping options like cycle, pingpong, offset, and continue, you can maintain the animation’s flow seamlessly.TUTORIAL : Everything you need to know about triggermatics
Teleportation new!
Where magic meets physics!
Create captivating animations with teleportation effects where objects pass through portals and emerge at designated points.
With the ability to transform any element into a portal and the option to loop through composition boundaries, you can craft animations that playfully bend spatial rules.TUTORIAL : Everything you need to know about teleportation
Comp Walls new!
Easily turn composition boundaries into static walls or teleportation portals within a click.
Turn the edges of your composition into interactive boundaries that act as static walls or teleportation portals.
Customize their behavior and destinations to add a layer of excitement and creativity to your projects.
Grenade new!
Get ready to shake up your animations.
Introduce explosive dynamics to your projects with the new grenade feature! Easily craft detonations that send objects flying, with full control over timing and intensity for diverse effects.
Preview the impact zone directly, ensuring precise and dramatic results.
Experience even more possibilities with Newton
Null Layer Support new! : Integrate invisible control layers for complex animations.
Property Highlighting new! : Quickly identify changes with visually marked property adjustments.
Auto-Save new! : Secure your work with the new auto-save feature, ensuring you never lose progress.
Randomizer: Introduce variability with controlled randomness for more natural simulations.Export Contacts: Automatically transform interactions into keyframes for precise event synchronization.
Scene Snapshots: Compare different scenes instantly without reloading setups.
Actions History: Navigate your creative process with an intuitive undo/redo system.
Elevate Your Workflow
with Our Free Scripts
provided with Newton4.
Simplify soft body simulations by prepping shape layers with small solids that follow your animation.
Turn puppet mesh pins into solids, simplifying position control, very helpful when using Weld Joints and AE’s puppet tool.
COMPATIBILITY
Windows / macOS with Native support on Apple Silicon (M1 and above) macOS 10.14 Mojave minimum required
NOTE FOR OLDER NEWTON USERS
We’ll still provide support for Newton3, but we’ll no longer be doing bug fixes, new features or improvements to this version.
Learn
After effects templates
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System Requirement For adobe after effects
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