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FumeFX is a powerful fluid dynamics plugin-in for Maxon Cinema 4D, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

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Sitni Sati FumeFX v5.0.7 for Cinema 4D

Fire, Explosion and Smoke Simulation Plugin in FumeFX v5.0.7 x64 For Cinema 4D R18-R24

FumeFX is a powerful fluid dynamics plugin-in for Maxon Cinema 4D, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

The experts at Sitni Sati were able to provide one of the most complete, powerful and accurate fluid simulators, the FumeFX plugin. The FumeFX plugin is one of the most famous, powerful, and widely used software for creating fire, explosion, and fluid effects. The simulation of this plugin is very close to reality, and it is very difficult to tell if the final image is real or simulated.
As the best fire and smoke creation plugin, FumeFX has a fast processing speed and makes the best use of the graphics card in processing, simulation, and fluid simulation preview.
Support for distinct and independent color channels in emulation, support for new fluid system diffuser format, support for N-sim simulation with one-grid to multi-grid capability, Turbulence Noise Preview, Multi-Vision Preview, Graphics Card Preview and Storage in AVI and PNG formats during emulation time, Get more outputs for MultiPass Compositing (i.e. more render elements from The previous version produces) is another feature of FumeFX.

Sitni Sati FumeFX v5.0.7 for Cinema 4D

FumeFX 5.0 new features

The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated Cinema 4D viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0.

FumeFX 5.0 new features

Copyright Sitni Sati 2018.

Feature film and games reel

Over the past 12 years of development and innovations FumeFX has become an integral part of major studio production pipelines. It has been used to create visual effects for many blockbuster films such as Dr. Strange, Thor, Roland Emmerich’s 2012, Hugo, Ghost Rider: Spirit of Vengeance, Priest, Skyline, Suckerpunch, Spiderman 3, X-Men Origins: Wolverine, Superman Returns, Iron Man and more. Computer game cinematics like Blizzard’s StarCraft II, Assassin’s Creed Revelations, The Warhammer Series and many others have relied on FumeFX software to achieve stunning visuals.

FumeFX feature film and games reel

Video clips are courtesy of Blur Studio, Iloura, Hydraulx, Luma Pictures, Mr. X, Pixomondo, Mr. Ruairi Robinson and Uncharted Territory.

Workflow

The innovative FumeFX user interface combines all the major fluid simulation components making the simulation setup easy and efficient. It allows user to change parameters during the simulation with instant feedback or even to directly edit FumeFX sources without the need to switch back and forth between dialogs.

FumeFX for Cinema 4D workflow

FumeFX interface

Interface

The FumeFX interface integrates simulation, rendering, presets and source parameters in one place. It provides quick and easy navigation through simulation caches and offers intuitive control of simulation parameters.

FumeFX GPU accelerated viewport

GPU Viewport

The GPU accelerated viewport produces render-comparable images to give instant feedback on appearance and behavior of the simulation. Among many advantages, it supports viewport .png export during the simulation.

FumeFX network simulation

Network

In order to boost productivity, FumeFX can utilize Deadline, or remote desktop applications to run simulation tasks on another computer with FumeFX or FumeFX SL installed.

Sitni Sati FumeFX v5.0.7 for Cinema 4D

Simulation

The FumeFX simulation core has been constantly improved and refined to deliver high level of realism with minimal simulation times. With over 10 years of successful usage in film production, video games, the advertisement industry and other areas that require realistic fire and smoke have helped in shaping the fluid simulation package that users can rely on. Whether making a candle dancing on the wind or destroying a whole city block in 2012 movie style, FumeFX can help you deliver the shot on time and within budget.

FumeFX volcano

Realistic explosion in Cinema 4D

The Solver

The QCG solver in FumeFX is optimized for speed and robustness. It has complete control over the realism vs speed balance.

Burning candle in Cinema 4D

Combustion with Oxygen

The Fire model within FumeFX adds Oxygen to the equation. This new component brings forth various new ways to creatively control the burn process.

FumeFX vorticity

Vorticity

With the addition of various vorticity models, you can now choose from visually different curl types, giving your FumeFX simulations a more unique look and feel.

Pyroclastic cloud

Wavelet Turbulence

It’s never been easier to add more detail to an existing FumeFX simulation. It is a fast, memory efficient and predictable way to increase grid resolution.

Cinema 4D simulation retiming

Post Processing

The Post Processing lets you retime caches, bake Render Warps, convert between various formats, or improve cache fetch and save disk space by excluding channels that are no longer needed in your workflow.

Cinema 4D building destruction and thinking particles

Particles

FumeFX is tightly integrated with Thinking Particles and different FumeFX-based operators provide ultimate particle control.

Flexibility

When it comes to flexibility FumeFX has no rivals. Its tools offer user control over almost every simulation parameter where changes are based on the grid data. It is even possible use of deformers to fine tune the shape of the volumetric effect – making a tornado has never been easier.

FumeFX helicopter dust landing

Cinema 4D FumeFX and Expresso Editor

Xpresso and Python

FumeFX is integrated in Cinema4D and provide access to almost all of its user dialog parameters inside the Xpresso editor. For maximum flexibility users can access various FumeFX simulation voxel data by using the Python language.

Tornado with FumeFX and Cinema 4D

Render Warps

Whether you want to create a special effect or need to tweak a final animation, with Render Warps there are many more possibilities. With just a few mouse clicks users can warp their cached simulation and watch the resulting deformation directly inside the Cinema 4D Viewport, or in rendered images.

FumeFX Effectors

Effectors

Gain creative control over almost every simulation parameter and field. With Effectors it is simple to control vorticity by velocity or to generate smoke based on any other channel value. Effectors take channel data to the next step.

References

Rendering

FumeFX for Cinema 4D has native support for Standard and Physical renderer as well as Arnold, Redshift and Octane renderer. Other renderers like VRay or Corona can render FumeFX caches by using the OpenVDB file format.

Cinema 4D clouds

Rocket exhaust fire in Cinema 4D

Render

When using Standard and Physical renderer the FumeFX has built-in illumination map and multiple scattering models for faster rendering. It also supports the rendering of the motion blur.

Smoke multiple scattering

Shading

The FumeFX shader incorporates the Black-body fire shader with artistic-friendly controls, render sharpening for crisp details and smoke color based on the simulated color.

Arnold, Redshift and Octane Renderer

Native integration allows user to render fire and smoke with utmost realism without the need for fxd to vdb conversion. When using Arnold render the FumeFX’ Standard Shader provides AOV support for normal, depth and velocity pass.

Sitni Sati FumeFX v5.0.7 for Cinema 4D



The user interface and work environment have not changed much, but we are faced with the relocation of a few parameters and their facilitation. The simulation is a little faster, but it’s still exhausting. Motion Blur functions are slightly improved and the final output is produced with higher quality. The Effectors feature allows users to control voxel functions with their own parameters. The use of the laws of fluid physics in this system has made the simulation very accurate and close to reality. The use of various parameters enables the creation of very beautiful images of fluids such as smoke, fog, fire, explosion, steam, etc. are all of the capabilities of this software.

Key features of the FumeFX plugin:
– Simulation of fluid, smoke and fire
activities – Using the power of graphics cards to preview fluid simulation
– Support for separate and independent color channels in simulation
– Support for the new fluid system diffuser format
– Support for N-sim sim simulation target with one-grid to multi-grid
capability – Turbulence Noise
preview – Multi-view
preview- Preview using graphics card and storage in AVI and PNG formats during simulation time
– Get more outputs for MultiPass Compositing
– Faster
simulation – Improve Motion Blur functions and higher output quality
– Use of various parameters, the ability to create very beautiful images of fluids such as smoke, fog, fire, explosion, steam, etc.
-And…

System Requirements

Software Prerequisites: Cinema 4D R18-R24

– FumeFX has been developed and tested on Windows 8 64-bit and Windows 10 64-bit. Computers with a minimum of 8Gb memory are recommended. Processors with at least SSE 4.1 are required.

Installation

Guide Using the instructions within the Read file Me.txt install the software.

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