SitniSati Dreamscape
Plugin simulating different landscapes of water, land and sky for 3D Max software
The DreamScape plugin is a set of tools designed to create natural landscapes in 3ds Max software. Using the tools that this plugin provides to its users, it is possible to create unique scenes of natural landscapes of land, sky and sea in 3D Max software.
The DreamScape Sea toolkit is used to create a variety of water levels and landscapes, including oceans, seas, lakes, and rivers in a variety of modes, with a variety of reflexes, shadows, and wave motions (water levels). The tools provided by this plugin for simulating the sky make it possible to simulate the sky all day and night in any weather condition with a variety of clouds and sunlight. DreamScape Terra capabilities are also designed to create a variety of landscapes.
Key features of DreamScape plugin:
– Simulation of sea, ocean and river in 3ds Max
– Simulation of stormy sea and calm lake in 3ds Max
– Creating different views of the sky (sunrise, sunset, cloudy weather, sunny sky, etc.)
– Creating a variety of clouds with mode
– Simulation of unique landscapes on the ground
SitniSati Dreamscape
DreamScape is an integrated set of tools designed to create dynamic natural scenery within 3ds Max. Within the package are three distinct and powerful components for the construction of your virtual worlds that have been folded together into one seamless product: Terrain (called Terra), Sky and Sea.
DreamScape Ocean and Sky
Sea
The DreamScape Sea is a suite of tools designed specifically to create all kinds of water based surfaces, from stormy oceans and seas, to placid lakes and ponds including dynamics and much more..
Sea Surface
Procedural wave generation with adaptive geometry based on the camera position and FOV. Create a realistic sea with optimized geometry.
Shading
Sea Material with built-in reflection and refraction that does not require any 3rd party renderer.
Sky
From Sunrises and sunsets, to alien environments and stormy skies – the DreamScape Sky is essential to building believable environments.
Atmosphere
It is based on the physical properties of Earth’s atmosphere that include different light scattering types, atmosphere density falloff with the height, haze, rainbow, sunglow and more.
Clouds
Various types of procedural clouds such as Stratus and Cirrus include control over density, color, coverage and light scattering.
Skylight
It is a combination of direct sunlight and indirect illumination coming from Earth’s atmosphere which provides realistic illumination even with the Scanline renderer.
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System Requirement For adobe after effects
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