AC Replay Importer for Blender
AC Replay Importer v0.2.1 for Blender
The Ultimate Telemetry Animation Tool
Download the AC Replay Importer v0.2.1 addon today. Therefore, you can animate racing data instantly. Because sim racing requires precise visualization, you need proper tools. However, manual keyframing takes many frustrating hours. Consequently, this powerful addon solves that problem completely. Furthermore, it provides a direct data import workflow. Thus, you can visualize race replays in minutes.
Automated Data Parsing
First, the core of this addon is automation. Specifically, it reads complex telemetry files effortlessly. Furthermore, you can import car positions and rotations easily. Additionally, the tool generates smooth animation curves seamlessly. Thus, you can track multiple vehicles quickly. Moreover, you can sync camera movements to the data. Consequently, your 3D racing scenes will look highly professional.
Advanced Visualization Features
Ultimately, great replays require advanced visual control. Therefore, this addon includes powerful camera tools. Specifically, you get custom camera rig presets. Furthermore, the algorithms preserve original telemetry accuracy perfectly. Additionally, the tools simulate realistic broadcast angles. Consequently, your animations will look incredibly dynamic. Thus, the workflow reacts beautifully to your creative input.
Real-Time Optimization and Performance
However, heavy data sets can slow down your viewport. Therefore, the addon is perfectly optimized for performance. Specifically, it utilizes Blenderโs efficient native animation systems. Consequently, you can process long race sessions easily. Meanwhile, your viewport frame rate remains completely stable. Ultimately, this ensures a smooth and fast workflow.
Perfect for Sim Racing Creators
Additionally, this addon is ideal for sim racers. Furthermore, it suits automotive content creators perfectly. Moreover, video editors will love the rapid setup. Ultimately, it accelerates your entire racing production pipeline.
System Requirements and Formats
Specifically, the addon requires Blender 3.6 or newer. Furthermore, it supports standard CSV and JSON telemetry formats. Additionally, you get regular free updates from the developer. Therefore, it works perfectly across all major operating systems. Moreover, you will need a standard workstation. Thus, 16GB of RAM is highly recommended. Consequently, a modern GPU ensures smooth viewport playback.
Installation and Usage Guide
First, download the zip file from your library. Next, open Blender and go to Edit Preferences. Then, select Add-ons and click Install. After that, enable the AC Replay Importer addon. Finally, select your telemetry file and click Import. Thus, your animated racing scene will be ready quickly.
What is Included Inside?
Specifically, the pack contains multiple data parsing presets. Furthermore, it includes smart camera rig algorithms. Additionally, you get several telemetry format variants. Moreover, there are detailed video tutorial guides. Ultimately, you receive everything for professional replay animation.
Final Thoughts on the Addon
Ultimately, precise animation evokes profound professional quality. Therefore, this addon provides the ultimate creative foundation. Furthermore, you can build detailed racing highlights. Alternatively, you can create dynamic automotive showcases. Consequently, your sim racing vision becomes a stunning reality.


AC Replay Importer allows you to apply animation data from Assetto Corsa replay (.acreplay) files to Blender objects. Note that you first need to convert the .acreplay files into .csv files using AC Replay Parser (see video guide).
Location: View โ Sidebar โ Animation tab
Features
- Apply location and rotation data to car body and wheels
- Import replay telemetry data (RPM, speed, damage etc.) as custom properties
- Use drivers to animate gauges, lights, materials, and more
Animations made with this tool


What’s New
Changes
- Added support for Replay Parser 0.3.0 (.csv file format)
- Added input for specifying the animation’s start frame
- Added custom functions to be used with drivers
ac_lutย to allow for the use of the game’s lookup table definitions for gauge animationac_interpolate_discreteย to easily interpolate discrete properties (booleans, integers, enums) in realtime
- Some custom properties (cameraDir, wipers, turnSignals) now appear as enums (dropdowns), rather than integers
- Some custom properties (boost, fuel, fuelPerLap) have been changed to a percentage representation, now accurately reflecting the game
- The Timeline’s start frame is now updated after clicking ‘Animate’
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