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Ant Man VFX Breakdown M2

The forty-first episode behind the scenes of cinematic special effects has been released.

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Ant Man VFX Breakdown M2

Ant-Man and the Wasp VFX


Ant-Man and the Wasp is Marvel’s  movie & Sequel for Ant Man. BUF, DNEG, Lola Visual Effects, Luma Pictures, Method Studios, Rodeo FX & Scanline VFX worked on Visual Effects for Ant-Man 2.

Rodeo FX

Rodeo FX worked on 132 shots including built extensions of Pym’s Lab and created shrink-and-grow effects in four different locations. All the sequences where Hank Pym’s lab shrinks and grows from the size of a suitcase to a full-sized building, as well as the surrounding disturbances that Rodeo FX team created with FX simulations.

They also worked on environment extensions for the film, such as adding CG sequoias to a Georgian forest, and  creating and animating a CG pigeon who refuses to leave on Pym’s suitcase-sized lab.

One of our favorite sequences for Rodeo FX, is the destruction scene at San Francisco’s Pier 41. As Pym’s lab suddenly grows back to its regular building size, it destroys everything around it from the ground to trees, benches and newsstands.

Scanline VFX

Scanline VFX worked on 320 shots for the movie including Restaurant and Kitchen Fight sequences, Waterfront and San Francisco Bay scenes, shots of the giant ant in Scott’s apartment, the post credits Quantum Realm shots and a variety of one-off’s scattered throughout the film.

Luma Pictures

Luma Pictures, the renowned independent studio, joins forces once again with the Marvel Cinematic Universe to help bring Ant-Man and The Wasp to the big screen.  Following a successful collaboration on the 2015 film,Ant-Man, Luma continues their exceptional work alongside Marvel filmmakers to bring the story of Ant-Man, its characters, settings, and the action-packed adventure to life through state-of-the-art effects and bespoke technology.

Working across the Los Angeles and Melbourne studios, Luma handled several key sequences and character developments to help create the thrilling and captivating Ant-Man and The Wasp experience for audiences.

Luma paired sequencing techniques and full CG builds to create one of the most complex scenes of the film where Ant-Man and The Wasp infiltrate Ghost’s hideout. The sequence begins as both Ant-Man and The Wasp shrink to travel through the microscopic holes in brick walls. Luma created an entire environment through CG and used their understanding of size and depth perception to create flying sequences that are captured as though a cinematographer designed them. This allowed the shots to feel realistic and give audiences a varied view of the flying characters.

The team used blue screen-full CG replacements and 3-D face replacements to bring characters to life. The in-house Luma studio was also used to shoot mocap physicality sequences.

For the quantum tunnel sequence, Luma digitally recreated an entire environment, understanding the complexity that would come with making the tunnel dynamic. The look was designed from heavily treated 3D passes and plates, leaning heavily on the composite look development lead to create the look in step with the FX artists.

“Our quantum tunnel is meant to be a version 1.0 of the technology, so it’s imperfect, messy and it’s also meant to run out of control and explode,” said Kevin Souls, VFX Supervisor. “Stephane Ceretti wanted us to explore the idea of an effect that would feel purely optical and use distortion instead of energy, all while maintaining a feeling of force and power.”

Luma artists used a combination of effects to enhance key character moments in the film, showcasing their advanced ability at storytelling through CG and animation. While Ant-Man is hiding in the school, he suddenly has an issue with controlling his suit. The idea behind the sequence was to use an old technique called forced perspective, aided by modern technology, to achieve the visual gag of the giant-sized Ant-Man literally bursting at the seams of a small broom closet. To accomplish this, all the plates were designed to be shot independently and then assembled in the compositing process.

“Ant-Man was shot in a green screen scale model of the room interior and The Wasp was shot using reference props to simulate interaction,” said Souls. “The room interior itself was captured as a plate but also scanned in 3D, so we could easily recreate the shots that required a virtual camera move and to manipulate the ceiling when Ant-Man slams into it.”

The pieces were individually tracked and match-moved while another camera was created to re-film the scene and compensate for the different field of views of each acquisition camera. Luma replaced pieces of Ant-Man’s body with a high-resolution full CG asset. The mix of photography and CG was a key tool Luma used that helped trick the eye and maintain all the subtle comedic performances.

In Ant-Man and The Wasp, it was vital that the storyline and visuals continued flawlessly from the first film. Special attention was paid to creating the missile launch, which had to be replicated exactly, to produce the look and feel of the shots from the original Ant-Man.

Luma researched a Russian missile silo and began the build by first focusing on the minute details of the asset to achieve photorealism in extreme close-ups. Additionally, the artists developed volumetric for the launch plume, smoke trail, and cloud banks. The missile, Hank, and Janet assets from the original film were ingested to match the looks exactly, intercutting poses and identical actions across the edits. To tie it all together, Luma created a particle pass for the ice crystals and wispy volumetrics as they pass through the clouds.

After animation was locked, Luma made selects from high-resolution face capture photography of Michael Douglas and Michelle Pfeiffer. That footage was de-aged and then inserted into the eye shields of the characters, in both the new and old shots.

Luma’s work on Ant-Man and The Wasp showcases the studio’s in-depth understanding and ability to create full 360 scenes from character development to intuitive environments.  Luma is always looking to expand their knowledge and capabilities to achieve the most challenging tasks in a realistic, authentic and imaginative way.


Cinesite delivered 200 shots for Ant Man & the Wasp, a Marvel Cinematic Universe feature directed by Peyton Reed.




Motion Graphics

Amazing clips and animations to use and help you create your own unique projects.

What are Motion Graphics and why would you use them?

Motion graphics is animation, but with text as a major component. Essentially, it’s animated graphic design.

Ever since motion graphics first entered the scene, there’s been a debate about the line between them and full animation.

Internet, TV, Cinema, mobile apps, video games… all of them become alive through Motion Graphics. Every text, every graphic you see moving in any of those platforms and any media, is conceived by the Motion Designer work. As technology grows, we will see a lot more space for Motion Designers to work.

  • Motion graphics make your videos more exciting. Move over boring presets! Getting high-quality motion graphics means adding energy and creativity to your projects. Beaming animations are sure to make your videos more unique and enjoyable.
  • They also help tell the story. Need a cool way to add a caption? You can incorporate a lower-third animation into your video. These assets provide you with a better way to “set the scene in the clip, and therefore improve the overall experience.
  • Motion graphics provide professional-level transitionsthat help your videos stand out. Long gone are the days of a simple fade out!
  • And lastly, motion graphics set the moodfor your videos. There’s no better way to create emotive videos than to set the mood with the right animations. An example? You can add glitch effects for tech-savvy projects, or incorporate vibrant transitions for an upbeat feel.


➡️ ➡️ For more Motion Graphics    😀 😀


System Requirement For adobe after effects

System Requirement For adobe Premiere Pro

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