BAO Bones for After Effects
Download BAO Bones V1.5.10, a powerful character rigging and animation plugin for After Effects that streamlines inverse kinematics (IK) setup in just a few clicks. This native GPU-accelerated plugin provides the fastest, easiest method for creating sophisticated character animations without the complexity of traditional rigging tools.
Key Features of BAO Bones V1.5.10:
- Ultra-Fast Rigging: Set up and animate IK chains in as little as 3 clicks
- Customizable Distortion Mesh: Define and modify meshes to fit joint bending perfectly, unlike automatic puppet tools
- Mask-Based Skinning: Use masks to define distortion boundaries for ultra-smooth, artifact-free skinning
- Fully Keyframable Workflow: Switch IK modes (Auto/Manual) and keyframe parenting and selection points for precise animation control
- No Layer Preparation Required: Works with already bent arms and legs, eliminating Photoshop prep work
- Single-Layer Character Control: Control entire characters on one layer without nulls or controllers
- GPU Accelerated: Native plugin architecture ensures blazing-fast performance
- Apple M1/M2 Compatible: Fully optimized for latest Mac hardware
- Bones Overlaps Manager: Define and animate Z-depth values for proper limb layering (like puppet tool overlaps)
- Add Child Feature: Attach child elements to any bone (v1.3+)
- IK Scale Control: Scale any part of your IK chain independently (v1.4+)
- Puppeteer Interface: Control multiple Bones instances from a single layer
Perfect For:
- Character animators and motion designers
- Traditional animators transitioning to digital
- Studios producing animated features or series
- Explainers and educational content creators
- Anyone needing efficient character rigging in After Effects
System Requirements:
- Adobe After Effects CS6 through 2025 (all versions supported)
- Windows 10/11 (64-bit) or macOS 10.15+
- OpenGL-compatible graphics card (GPU acceleration supported)
- 4GB RAM minimum (8GB+ recommended)
- 50MB available disk space
Version 1.5.10 Update:
- Fixed M1 compatibility issues
- Improved stability and performance
The easiest way to rig and animate in After Effects! Setup and animate with IK in as little as 3 clicks.
The fastest, easiest way to setup and animate an IK rig in After Effects!
Setting bones for an inverse kinematic chain has never been easier.

How is it different from other rigging tools?
1. Distortion
Duik and other IK rigging tools rely on After Effect’s built-in ‘Puppet tool’ for distortions. The main issue with this is that the mesh from the Puppet Tools is automatic, which means you cannot define it, and of course, cannot change it over time. With Bones, the mesh is defined to fit joint bending, and you can modify it whenever you want. You can even use masks to get very accurate distortions.
2. Bones does not require straight arms or legs to rig
With Bones, you avoid the hard work preparing and unbending your layers in Photoshop.
3. An entirely keyframable workflow
This is the main reason Bones was created. With Bones, you can switch the IK mode from Automatic to Manual whenever you want, you can even keyframe Parenting and Selection points. This means the subtleties of your animation never need to be compromised.
4. Simplicity
Bones was created for an animation feature film, which required the animation of A LOT of characters. Bones makes it super easy to setup and manage many different characters.
5. Less layers
With Bones, you can control a whole character on a single layer without needing any extra nulls or controllers. This keeps compositions tidy and light.
6. Speed
Bones is a native plugin and does not rely on expressions, so it is really fast. Oh, and it is also GPU accelerated, so it is really, really fast!
New Features
New in version 1.5: New module “Bones_overlaps_manager”: Allows defining and animating a ‘Z’ value at start and end of each mesh, just like ‘Puppet Tool’ overlaps.
New in version 1.3: You can add a child to any bone.
New in version 1.4: Scale any part of your IK chain.
Watch tutorial videos on both of these features in the Tutorials section below.
Smooth skinning
Bones gives you the option to use masks to define the distortion mesh to get ultra-smooth skinning without any artifacts.

Pupeteer – Control your entire character on one layer
Pupeteer allows you to control many instances of Bones from one layer.

Documentation
Click here for a comprehensive online user guide for BAO Bones
BAO Bones Tutorials
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