BlenderGIS for Blender
BlenderGIS v2.2.10 for Blender – The Ultimate Geospatial Data & Real-World Terrain Importer
Versions: v2.2.15
File Size: 1.67 MB
Download BlenderGIS v2.2.10 for Blender on Windows and Mac, the industry-standard open-source addon that bridges the gap between Geographic Information Systems (GIS) and 3D creation. With direct access to OpenStreetMap data, satellite imagery, and digital elevation models (DEM), BlenderGIS v2.2.10 transforms how you build real-world environments, allowing you to import actual city layouts, terrain heightmaps, and road networks instantly, eliminating the need for manual modeling of large-scale geography.
Key Features of BlenderGIS v2.2.10:
Real-World Map Import: Search any location on Earth and instantly import vector data (buildings, roads, water bodies, land use) from OpenStreetMap directly as editable mesh objects
Automatic Terrain Generation: Fetches high-resolution Digital Elevation Models (DEM) to create accurate 3D terrain with real-world height values, perfect for flight sims and architectural context
Satellite & Aerial Imagery Mapping: Automatically projects high-quality satellite photos (Bing, Google, ESRI) onto your terrain and buildings as textures, aligned perfectly with the geometry
Georeferencing Engine: Maintains real-world coordinate systems (UTM, WGS84), allowing you to mix GPS data, CAD drawings, and GIS layers with perfect spatial accuracy
Web Map Service (WMS/WMTS) Support: Connect to thousands of public and private map servers to fetch specialized layers like zoning maps, heatmaps, or historical aerial photos
Building Extrusion Tools: Instantly converts 2D building footprints into 3D blocks with heights derived from OSM data or custom attributes, ready for further detailing
Shapefile & GeoJSON Import: Native support for standard GIS file formats, enabling professionals to bring in complex municipal or survey data directly into Blender
Enhanced Stability v2.2.10: Improved handling of large dataset imports, better projection reprojection accuracy, and optimized memory usage for high-resolution satellite textures
Cross-Platform Support: Works flawlessly on both Windows and Mac systems including Apple Silicon M1/M2/M3 chips
Perfect For:
Architectural visualization artists needing accurate site context and surrounding cityscapes
Game developers creating open-world maps based on real-life locations
Urban planners and researchers visualizing geographic data in 3D
VFX studios requiring realistic background plates for film and television
Flight simulation enthusiasts building accurate earth scenery
System Requirements:
Blender 3.6, 4.0, 4.1, 4.2, 4.3+ (Latest LTS recommended)
Windows 10/11 (64-bit) or macOS 10.15+
8GB RAM minimum (16GB+ recommended for large city imports)
Active Internet connection required for fetching map and elevation data
Installation:
Open Blender and go to Edit > Preferences > Add-ons:
Click “Install…” and select the downloaded .zip file for BlenderGIS
Enable the checkbox next to “3D View: BlenderGIS”
Access via the Top Menu Bar > GIS or the dedicated GIS panel in the 3D Viewport Sidebar (N-panel)
Note: Version 2.2.10 includes significant improvements to the “Basemap” engine, offering faster tile caching and support for higher zoom levels, ensuring crisp texture details even when flying close to the ground in your scene.
With the BlenderGIS Addon we can easily import (satellite) maps, displacement maps and geometry like buildings. It reminds me a bit of the Blender-OSM addon I am familiar with. One of the differences is that you will select your area on the world map directly in Blender instead of a browser. One thing the BlenderGIS addon doesn’t have is textures for the buildings, but if offers some other tools the Blender-OSM addon doesn’t have.
How the BlenderGIS Addon works
Here a quickstart with some basic steps to get you started.
Add Basemap
First we load a Basemap

- In the Top menu of the 3D viewport, you see a menu called GIS. Click on GIS > Web geodata > Basemap
- You will see a menu and choose: Google and Satellite, and click OK.
- It bring the camera in Top Orthographic view, and will show a world map.
- To zoom in: scroll wheel. To pan: Shift+middle mouse button.
- Once you are finished with zooming and panning, press B and make a selection. (Start with a very small selection, because your terrain will be huge!)
- Press E to conform the select and that will crop the map. (Check these tips about making the material better)
So far we have this:

Next we add elevation:
- In the top menu in the 3D viewport, click GIS > Get Elevation (STRM), choose one of the options shown and press OK.
- In our case not much displacement will show up because the area is quite flat. But you will see two modifiers that subdivide and displace the map.

Let add some geometry like buildings.
- Select the map, click on GIS in the top-menu of the 3D viewport and select: Web Geodata > Get OSM
- Select what geometry you want to import. Mind that you can hold shift to select multiple options.
- Enable also Elevation from object. (so the placement of the buildings will consider the displacement).
- Press OK, and wait a bit.
So far this is the result:

More features

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