QuickCurve for Blender
quickcurve addon
QuickCurve for Blender – Rapid Curve & Path Creation Toolkit
Version : 2022
File Size: 10 MB
Other info: For Blender 3.2.1
Download QuickCurve for Blender on Windows, Mac, and Linux, a powerful curve creation add-on that dramatically speeds up the process of creating and editing curves, paths, and splines. Draw curves by clicking, create paths from mesh edges, and convert selections to curves instantly—perfect for modelers, motion designers, and technical artists who work with curve-based geometry .
Key Features of QuickCurve:
- Click-to-Curve: Draw curves by clicking points—instantly creates smooth bezier curves
- Edge-to-Curve: Convert selected mesh edges to editable curves with one click
- Selection-to-Curve: Convert vertex or edge selections to curves while preserving positions
- Mesh-to-Curve Outline: Generate curves from mesh silhouettes for tracing and reference
- Curve Trimming: Trim, split, and join curves with intuitive controls
- Curve to Mesh: Convert curves to mesh with adjustable resolution and bevel
- Curve Snapping: Snap curve points to grid, vertices, or custom references
- Multi-Object Support: Create curves from multiple selected objects simultaneously
- Real-Time Preview: See curve updates instantly as you draw or edit
Perfect For:
- Modelers creating curve-based wire and pipe models
- Motion designers building curve-based motion paths
- Hard-surface artists creating precise curve-cuts
- Technical illustrators building line art from meshes
- Anyone needing fast, intuitive curve creation
System Requirements:
- Blender 3.6, 4.0, 4.1, 4.2, 4.3
- Windows 10/11 (64-bit), macOS, or Linux
- 4GB RAM minimum (8GB+ recommended)
- 10MB available disk space
Installation:
- Download the add-on zip file
- In Blender, go to Edit > Preferences > Add-ons
- Click “Install” and select the downloaded zip file
- Enable the add-on by checking the box next to “QuickCurve”
Note: QuickCurve makes curve creation in Blender faster and more intuitive, with click-to-curve drawing and edge-to-curve conversion tools . The ability to turn mesh selections directly into curves dramatically speeds up workflows for modelers, motion designers, and technical artists . Designed for Blender 3.6 and above . Perfect for rapid curve creation and editing . Essential for any curve-based modeling workflow .




QuickCurve 2022 for Blender 3.2.1
Support for latest Blender 3.2.1 release
Bug Fixes
– Resolution when holding shift
– Wrap around pressure
Improved performance for custom curve obj
QuickCurve 2022 for Blender 3.2
Support for latest Blender 3.2 release
Bug Fixes
– Workplane fixes
– Custom Mesh in Stretch mode now extends to the end of the curve
– Convert to Poly custom mesh fix
QuickCurve 2022 for Blender 3.1.2
Bug Fixes
– shift D / in empty scene
– Alt nav improvements
– Pressure draw on surface
– Flipped normals with custom mesh
QuickCurve 2022 Version 2 for Blender 3.1
Bug Fixes
– Workplane horizon error
– Revolve mesh normal issues
– Overlays error
– UI text not visible under N panel, now automatically moves over
– Ctrl Shift F not passing through
– Curve Smoothing through QD
– Merge to active array issue
– Mirror + Mods From Active bug
– Fixed creation of extra empties
Drawing improvements
– Upgrade to GPU drawing method
– Line mode replaced with just pressing a hotkey
– More accurate eraser that can split curves
– Redesigned Custom Object system from scratch
– Surface drawing improvements
Voxel Object Improvements
– Better Mirror handling
– Duplicate and Delete support
– Modifiers/Materials from Active support
– Resolution fix
New Preferences
– Auto orthographic
– Custom colors and line thickness
Wrap mode
– Draw wrapping curves over objects
2 Point Workplane
– Select 2 points to orient the workplane between them
QuickCurve V2.5 Release Notes:
Bug fixes
– Circularize
– Shift X
– Overlay UI jitter
– Edit size
– Copy to modifiers with Convert to Mesh active
– Zero size brush error
– Working off of 0,0,0 in perspective mode is now fixed, simply move your 3D cursor to your new working location
QuickCurve V2 Release Notes:
– 3D Mouse Support
– Hotkeys now match Blenders style in that you don’t have to press and hold anymore! IE: Press ‘F’ once and let go to activate brush resizing by moving the mouse, and then you can either press the same hotkey to close it or press LMB
– When editing any settings holding Shift/Ctrl/Alt will slow it down/speed it up/drastically speed it up respectively. This is very useful if your scene is really big or small and the default speed isn’t enough
– Convert curve to geometry after drawing with CTRL D menu option
– Revamped resolution, much better bezier point distribution for easier editing
– New Depth setting which acts as a scale along the drawing direction. By default, this is linked 1:1 with the Width so the larger your brush the deeper into 3D space it goes. However If you change the Depth size it will decouple and now regardless of your size, the depth will be the value you set it to. Press ‘K’ to reset it. Note: Does not work when drawing on surface
– Isolate and Hide support
– Instanced/multi user geometry support
– Fixed depth sample and depth editing
– Improved Collection management
– Option to add a point on final NGON confirmation
– Cavity/Shadow bug fixes
– Revamped Mirror and Array system, more intuitive and simple
– Unified N Panel with all QuickTools
– Bug Fixes and improved Alt Nav support
– Draw in Sculpt mode!
– Voxel Remesh every curve automatically with resolution setting in Ctrl D menu in either Sculpt and Object mode
– Merge To Active set to ‘ON’ when drawing in sculpt mode will remesh AFTER the shape is joined together, thus creating one solid mesh. Merge To Active ‘OFF’ will keep each mesh separate, thus creating an automatic face set. Both methods can be super useful depending on the task!
– Alt + F to change the depth of shape after it’s been drawn
– Option added to type in Depth in Ctrl D menu
– Option added to change Direction in Ctrl D menu
– Improvements to Rotate/Move/Scale system when editing shapes
– Resets shading mode back to whatever you had when exiting the addon
– Hide instance plane when arraying an object
– Fix random size not resetting bug
– Fix cavity/shadow bug
QuickCurve V1 Release notes:
– New Snapping system that works in combination with QuickDeform
– Select a smoothing amount and a snapping angle and draw perfectly straight lines, even in perspective!
– Hold SHIFT to temporarily draw freehand
Line Mode/Freehand drawing mode
Draw curves along an objects surface, along the normal, or on the workplane
Supports curve on curve drawing!
Comes with an Eraser 🙂
Customizable settings per curve before OR after drawing!
– Taper
– Random noise
– Random size
– Twist
– Add noise
– Change size
– And much more
Draw with Pressure sensitivity
Custom Profile/OBJ Drawing
– If you have a single face or a curve, it will use that as the profile
– If you have a 3D mesh, it will use that to draw array copies along the curve
– To ensure proper orientation, make sure your mesh has transformations applied and is laying “Z up” and facing “Negative Y” for the forward direction
Mirror/Array/Revolve 3D Cursor System V2
– When you select one of the axes in the CTRL D menu and draw, every modifier and empty will be created and linked for you
– With Modifiers From Active (enabled by default) on, you will draw with the Mirror/Array/Revolve settings from your selected object
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