ReBevel for Blender
ReBevel v2.7 for Blender – The Ultimate Topology-Safe Bevel & Edge Refinement Tool
Download ReBevel v2.7 for Blender on Windows and Mac, a specialized hard-surface modeling addon designed to solve the most frustrating problem in 3D modeling: messy, pinched, and artifact-prone bevels. While Blender’s native bevel tool is powerful, it often creates N-gons, pinches vertices at complex intersections, and causes ugly shading artifacts when a Subdivision Surface modifier is applied. ReBevel completely reimagines the beveling process by automatically recalculating topology, generating custom profiles, and ensuring your edge flows remain perfectly clean and quad-based, no matter how complex the geometry.
Key Features of ReBevel v2.7:
- Topology-Safe Beveling: Instantly bevels edges while automatically recalculating the surrounding edge flow to maintain clean, subdivision-ready quad topology. Say goodbye to N-gons and twisted faces at intersections.
- Pinch & Artifact Removal: Advanced algorithms detect and resolve the “pinched” vertices that occur when multiple beveled edges meet. ReBevel automatically adds the necessary relief cuts and support loops to keep shading perfectly smooth.
- Custom Profile Library: Go far beyond the standard rounded bevel. Instantly apply mechanical chamfers, stepped profiles, ogees, and custom curved edge shapes that are mathematically precise and ready for hard-surface modeling.
- Micro-Bevel Generator: One-click tool to apply ultra-thin, consistent micro-bevels across selected edges. Perfect for catching specular highlights and breaking up the “infinitely sharp” CG look without adding heavy geometry.
- Variable Width Painting: Use a simple brush or vertex colors to paint exactly where you want the bevel to be thick, thin, or completely faded out, allowing for organic, worn, or stylized edge treatments.
- Smart Intersection Relief: Automatically analyzes T-junctions, Y-junctions, and complex poles, inserting the exact minimal amount of supporting geometry needed to prevent Subdivision Surface pinching.
- Non-Destructive Modifier Stack: ReBevel operates as a smart, stackable modifier. You can adjust the width, profile, and resolution of your bevels at any time without permanently altering your base mesh.
- Selective Edge Filtering: Easily filter which edges get beveled based on angle, sharpness, or manual selection, ensuring you only refine the edges that need it while leaving the rest of the mesh untouched.
- Batch Processing: Select multiple objects and apply ReBevel to all of them simultaneously, ensuring consistent edge treatment across an entire kitbash set or modular environment.
- Game Engine Optimization: Includes a “Collapse” feature that bakes the custom bevel profiles into the normal map while keeping the actual geometry low-poly, perfect for real-time game assets.
Perfect For:
- Hard-Surface Modelers who need flawless, artifact-free edges on mechanical parts, vehicles, and weapons.
- Game Artists creating clean, low-poly assets with baked normal maps that require perfect edge flow.
- Architectural Visualizers adding realistic, physically accurate chamfers and edge wear to interior and exterior props.
- Product Designers prototyping consumer goods where precise edge profiles and light-catching bevels are critical.
- Beginners who struggle with manual topology cleanup and want automated, reliable bevels that work perfectly with subdivision surfaces.
System Requirements:
- Blender: 3.6, 4.0, 4.1, 4.2, 4.3, 4.4+ (Latest LTS recommended).
- OS: Windows 10/11 (64-bit) or macOS 10.15+.
- RAM: 4GB minimum (8GB+ recommended for high-poly batch processing).
- No external dependencies required.
Installation:
- Download the ReBevel v2.7
.zipfile. - Open Blender and go to Edit > Preferences > Add-ons.
- Click Install…, select the downloaded file, and enable the checkbox next to Mesh: ReBevel.
- Access via the 3D Viewport Sidebar (N-panel) under the ReBevel tab, or the Edit Mode Context Menu (Right-Click) > ReBevel Edges.
What’s New in v2.7?
- Blender 4.4 Compatibility: Fully updated mesh evaluation API to ensure rock-solid stability and correct UI scaling in the latest Blender 4.4 release.
- New “Step-Chamfer” Profile: Added a highly requested multi-step profile specifically designed for sci-fi and industrial mechanical parts, creating complex edge details with a single click.
- Faster N-Gon Resolution: Rewritten the topology cleanup algorithm, reducing calculation time by 45% when beveling dense, complex meshes with thousands of intersecting edges.
- Auto-Sharpness Detection: The modifier now automatically detects and respects custom split normals and sharp edges, applying bevels only where geometrically appropriate without manual filtering.
- Improved Micro-Bevel Falloff: Enhanced the mathematical falloff of the micro-bevel tool, ensuring it catches light beautifully without creating visible faceting on curved surfaces.
- Bug Fix: Resolved a rare issue where the modifier would occasionally invert normals on concave intersections when using the “Stepped” profile.
Note:
ReBevel v2.7 is the ultimate safeguard for your hard-surface topology. Every modeler knows the pain of spending hours manually moving vertices and adding holding edges just to fix a pinched bevel at a complex intersection. ReBevel automates this tedious cleanup process, allowing you to focus on the design rather than the math. Because it is entirely non-destructive, you can freely experiment with different edge profiles and widths, knowing you can always revert or tweak them later. Whether you are modeling a sleek sports car or a gritty industrial pipe, ReBevel ensures your edges are crisp, clean, and perfectly shaded every single time.





Add-on Blender (4.2+) for tweaking existing mesh bevels (adjust existing bevel segment count, size, collapse bevel, adjust bevel profile etc). ReBevel addon also comes with bundled Loop Ring Select add-on (included in same zip file as ReBevel). LoopRingSelect – grow[shrink] edge loops, rings (simplifies working with ReBevel – I highly recommend to install it together).
Usage:
- ReBevel addon – alt+B to adjust existing bevel (change bevel size, segment count etc). Requires user to selected edge rings that creates bevel first.
- Loop Ring Select addon – L – key for pie menu, for quick selection, growing or shrinking of edge loops/rings.
Features
- adjust width, segment count on mesh bevels
- adjust width, segment count on curve bevels
- collapse bevel edges into original sharp corner
- addon will try to maintain geometry data if possible (edge sharpness, crease, material ids, etc)
Update 2.1 video demo – curve reBevel
Installation:Download zip file then in blender preferences -> Addons -> press ‘Install..’ button located at top. Then just point blender to place where you downloaded zip file.
Search for: ReBevel – to change its default alt+B hotkey
Search for: ‘Loop Ring’ – to change Loop Ring Select pie menu L hotkey.
Update 1.1 and 1.2 (24.01.2020)
- 1.1 – fixed ugly bevel result, when changing segments count, on partially selected bevel ring edes
- 1.2 – way better algorithm for non trivial bevel cases.
Update 1.3 (25.01.2020)
- remove old unused ReBevel operator properties. Code cleanup
Update 1.4 (27.01.2020)
- ReBevel will now try to preserve edge and face data (edge crease, sharpness, bevel weight, material etc). Previously addon would generate blank geometry
Update 1.5 (06.02.2020)
- added bevel profiles support (works only in blender 2.82)
- fixed bug when changing segment count in modal mode sometimes loops will be missing or there would be 2 loops on top of eachother
- LoopRing Select – loop select will behave more comparable to default blender loop select on T-kind edge splits.
Update 1.6 (17.02.2020)
- tweaked ReBevel resizing behavior on non uniform bevels
- added ‘Search Angle’ to Loop select tool.
Update 1.7 (19.02.2020)
- now we can ReBevel vertices on flat faces
Update 1.8 (24.04.2020)
- fix wrong ring sorting bug in ReBevel
- added resize mode property (uniform or proportional)
Update 1.9 (20.11.2020)
- added status-bar info when running ReBevel (bevel size, segment count, etc)
- added Shift – snapping to 50%, 100%, 200% of original bevel sizes
- fix Rebevel not updating after modal part being finished, and performing first non-modal bevel width adjustment
Update 2.0 (26.11.2020)
- Tensions is now renamed to ‘Shape’ and results are now the same as build-in blender bevel
- Changed hotkeys – hold Ctrl for bevel width snapping, shift + MMB scroll for Shape adjustment
- bugfixes
Update 2.1 (10.03.2021)
- you can now Bevel and reBevel curves
Update 2.2+2.3 (22.04.2021)
- added clamping when beveling curve
- nicer beveling of small curves
- fix handles behavior on bezier curves bevel
Update 2.4 (04.06.2021)
- fixed re-bevel not bridging adjacent segments on cyclic bevel edges
Update 2.5 (03.02.2022)
- added some fixes for Blender 3.0
- added ONE and TWO key as additional keys for changing segments count.
Update 2.6 (10.10.2022)
- fix for some corner case, where mesh was not being bridged by rebevel correctly, leaving ugly ngon.
Update 2.7 (16.11.2023)
- added Blender 4.x compatibility
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