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Plugin for creating, managing and rendering particles in the After Effects environment

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Plexus is a useful plugin for displaying designer and builder art in nonlinear software such as After Effects, which allows you to create, edit and visualize data on a routine basis. This plugin not only allows you to render particles and particles, but also is able to create a variety of interesting relationships between them based on various parameters and using triangular lines and shapes. The Plexus Flow Workshop is highly modular, enabling you to create an unlimited set of settings and parameters.

Key features of Rowbyte Plexus:
– Creating particles and interfaces between them
– Import OBJ files
– Integrated rendering
– Motion Blur effect to create cinematic moving images
– Designed based on the new After Effects architecture
– Object-based interface
– Sound effect
– Organize several Plexus objects in the desired layer
– Ability to combine Plexus layers and ease of animation of camera movements
– Custom visual settings
– and …

 

Compatibility
Plexus is compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015, CC 2015.3, CC 2017, CC 2018, CC 2019, CC 2020 on both Windows (Windows 7 or above) and Macintosh platforms (macOS 10.11 or above).

Installation Guide

1. Install the Plexus plugin.
2. Copy the Plexus64.aex file from the Crack folder to C: \ Program Files \ Adobe \ Common \ Plug-ins \ 7.0 \ MediaCore \ Rowbyte \ Plexus and replace the existing file if necessary.
3- From the information in the Read file Use Me.txt to activate.

Object based UI

Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.

Motion Blur

Plexus 3 Motion Blur

Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.

Sound Effector

Plexus 3 Sound Effector

A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.

Slicer Object

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.

Seamless Beams

Plexus 3 Beams

Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.

Designed for AE’s New Architecture

Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.

Depth Map Culling

Plexus 3 Unified Rendering

You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.

Improved OBJ Import

Plexus 3 Obj Footage

You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.

Nested Compositions

Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.

Null Object Performance

Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.

Path Object Improvements

Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.

Custom Visibility Settings

You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.

Unified Rendering

Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.

Loop Noise

You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.

3D Plugins are a way to extend the functionality of your video editing software. They can be used for anything from color correction to 3D animation and compositing…

3D Plugins are a set of utilities for after effects, premiere, cinema 4D.., created specifically for the professional needs of video Editors artists.

➡️ ➡️ For more 3D Pluggins    😀 😀

 

System Requirement For adobe after effects

 

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